- Characters: Azla, Cheynar, Flannigan, Janora, X-Requinn
- NPCs: None
- Synopsis: The adventurers decide to pull out and regroup. Marlet has vacated the aerial assault, retrieving Vexander and Sentalial and returning to Threshold to help verify the words of Krullix. Finding the call to arms true, Marlet grabs Azla the war mage and the cat-folk scout Cheynar to continue the assault on the tower. Remaining outside the parameter the others scour the woods to find Krullix. Only moments after a rendezvous with the rogue, Marlet returns with familiar allies and the group returns to the tower. Traversing the stairs of the tower, the adventurers reach the second level and find more empty quarters and unoccupied rooms. The two largest rooms are breached and each contains a cluster of goblins sharpening weapons. Slaying the trespassers, the group continues to the next level finding a different layout. The locked room is infiltrated after female noises are heard. Convinced that the leader of the goblin tribe, the so-called Lycast, is just beyond the door, X-Requinn blasts the door to pieces as the lock-pickers cannot bypass the bound barrier. The quarters are empty save for a large chest and Flannigan gets to work quickly. Others move to the door to an adjacent room. Opening the door, a hidden opponent strikes out. The group rushes in to find no one before retreating. The invisible attacker shifts position as X-Requinn unplugs his ever-lasting decantor of water. The room begins to flood as the assailant’s footsteps give her away. Magic is loosed as Azla and X-Requinn use area-blast spells to flush out the invisible hag. The successive blasts reveal a fallen green hag, and no doubt as to the tribe’s gross ambitions. With only the remaining tribal champion, the mysterious Skrom, the group continues to the next level finding a barghest with his goblin minions. The battle is well orchestrated with the archers and spellcasters maintaining cover while the melee experts flanking opponents and quickly disabling the threat. Skrom fails under the blade. The stairs are checked at a trap door leading to the roof where other goblins are heard. Returning to the previous level and exiting the windows, the group attacks the roof by scaling the walls. Atop the tower are the remaining goblins that were not cast down by Marlet and her bronze griffon. Combat is spread throughout but the goblins are outmatched and they all are killed. With the tower vacated and the threat to passing ships removed, and the long journey home from their high seas adventures almost complete, the heroes begin their trek back to Threshold.
- Encounters: eight armory goblins, green hag Lycast, three goblin minions, tribal champion barghest Skrom
- Achievements: sacked the phony lighthouse, destroyed both the goblin tribe leader and the tribal champion
Saturday, October 17, 2009
The Lighthouse Sting – The Fall of Lycast
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