- Characters: Barl Bloodbones, Belton Stoutshield, Crulamin, Domollo Blue, Vi’Helm
- NPCs: Eshtani Doctry, Aria Yelloweyes
- Synopsis: Crulamin falls to Bloodveil, but his symptoms are the onset the disease. As other Teziirans have succumbed entirely, Crulamin still has strength left. The group convenes at the Smelted Horse where the puss-engulfed barbarian reports that he spoke with Aria Yelloweyes, a representative of a faction of wererats seeking solace in the sewers beneath the city. She is warring with Geargz, a militant wererat bent on following Vernon Archer’s goal of souring Teziir to the point of conquest for the population of wererats. She delivered to Crulamin a box saying that the Physicians of Doctor Duvalus had planted it in the nest of the wererats in the sewers as evidence that they initiated the Bloodveil plague. As Crulamin tells his story, the others provide him distance as they are joined by an elf cleric of Aerdrie Faenya named Vi’Helm. He harkens from the Reaching Woods, charged with investigating the outbreak as it has impacted Trader’s Road, an important trade route through the region. The priest Eshtani of the Temple of Torm redirected Vi’Helm to the Smelted Horse to rendezvous with the adventurers. More than glad to have the abilities of a true cleric, the group begins discussion of where to start their on-going detective work. Vi’Helm is relaying critical data to the party when Eshtani bursts through into the inn. Wracked with the Bloodveil, the priest struggles to speak “Hospice of the Blessed Maidens” before collapsing. Shocked but not stunned, the group brings the body to the Temple of Torm to bring Eshtani back from the spirit world. The shocking visages of the guards reveal the stunning disheartenment of Eshtani’s demise and chaos overtakes the temple. Domollo Blue steps to the front demanding that their ally be aided in every manner possible and that Crulamin be healed from the disease. Quaffing the potion to remove the Bloodveil Crulamin points out the rising column of black smoke over the Gray District, home to the undertakers, morticians, and burial priests of Teziir. Already pulled by previous distractions, the group bypasses the emergency continuing to the location of the Hospice of the Blessed Maidens. They find themselves in the warehouse district where the Arcona Imports receiving yard has been converted to a triage center. Entering through the loading docks, the group’s presence is discovered and battle ensues. An equal mix of Gray Maidens and Physicians attacks the group amidst the dying victims of the Bloodveil. The combat stretches over the length of the warehouse as well as to the rafters above. The group systematically reduces the greater numbers of the Maidens and Physicians as Barl bears his war axe down on the attendants. Dressed in one of the fallen Physicians, Domollo sequesters the administration nurse and her words are laced with fear over the attack. But ultimately she represents aid to the people of Teziir. With the attendants killed, the party drastically looks for any evidence of malevolence. Panic washes over Domollo’s countenance as nothing is found. They might have just slaughtered innocents. But charged with the cruel death of their friend and ally Eshtani, the group continues moving to the upper level of the warehouse. There they are accosted by two more Gray Maidens and, after a lengthy struggle, they reach a set of mighty doors decorated with unusual markings. Their last hope must lie just beyond.
- Encounters: four gray maidens, four physicians of Dr. Duvalus, two gray maidens
- Achievements: received damning evidence of espionage against Dr. Duvalus, Eshtani dies from exposure to the Blood Veil, and infiltrated the converted warehouse of the Hospice of the Blessed Maidens.
Showing posts with label Eshtani Doctry. Show all posts
Showing posts with label Eshtani Doctry. Show all posts
Sunday, January 17, 2010
Hospice of the Blessed Maidens
Tuesday, November 17, 2009
Jocylina’s Party at the Carowyn Manor
- Characters: Alrak, Barl Bloodbones, Belton Stoutshield, Crulamin, Domollo Blue, Zaos
- NPCs: Eshtani Doctry, Tae Soldado, Daeanaria, Ruan, Jocylina
- Synopsis: The spread of the disease Bloodveil creeps across the adventurers as the deep dwarf Barl Bloodbones succumbs to its depths. Arriving at the Temple of Torm, the group is granted audience with Eshtani who struggles with the dangerous outbreak. After healing Barl, Eshtani is slightly reprieved when the group offers to extend themselves on Eshtani’s behalf. The follower of Torm redirects the adventurers back to the Soldado homestead. Their success in healing the young Brianna reverberated throughout the community and a friend of the Soldado’s comes forward with an urgent request. Daeanaria reports that her brother Ruan is missing. Being a harpist, he was hired by the monied and elite House Carowyn to perform at a galla event two nights prior, but has not returned. She went to the house to investigate herself, but it was boarded up and shuttered. Since the Bloodveil outbreak, she fears contracting the disease but cries for her brother’s whereabouts. Accepting the grieving sister’s request, the group leaves for the Carowyn manor finding it in the exact condition Daeanaria descriped. Domollo and Barl make quick work of the fancy lock and push into the foyer. There they stumble onto a grotesque sight as undead dressed in fancy outfits are paired up on a dance floor, flittering about to unheard music. As inevitable combat erupts, cackling laughter comes from beyond the dance floor. The source is a femal elf, marred with bizarre make-up and dressed in a ball gown, its garish colors clashing. Announcing their entrance, the elf welcomes the party-goers to “Jocylina’s Party” and instructs the zombies to attack. The group plugs up the foyer while battling the undead, only to be the intended recipients of Jocylina’s attacks from afar. In the adjacent lounge more zombies linger, latent in there lack of response to the melee. Arlak is able to break through, tracing the hysterical elf upstairs where he finds more zombies in the gallery. Presenting his newly acquired holy symbol, the dwarf banishes them, sending them scurrying through the balcony windows and crashing to the streets below. A series of unfortunate events plagues the party as Jocylina douses Barl with alchemists’ fire. His return shot with the crossbow errantly fires into Belton’s back, crippling the wizard. Zaos and Crulamin continue decimating the horde as bodies continue to pile up on the dance floor, as the lounging zombies join the soiree. Barl gathers his wits and turns invisible, beginning his hunt along with Domollo Blue for the laughing elf. The two find her in the sitting room only to have her escape again. The crazed hostess is dancing throughout the manor, reeking havoc on her uninvited guests. Another batch of zombies arrives from the dinning room, only adding the great wall of zombies that the party is constructing. But the groups health dwindles even as their foes numbers do in turn. Barl and Domollo track Jocylina to the servants’ entry, rushing her position in an attempt to end this evil play. As she goes to retreat, Domollo swings, violently missing. But the still invisible Barl Bloodbones strike is as true as the Underdark is lightless. Bring his dwarven battle axe down on Jocylina, Barl drives the blow deep into the elf’s torso, sending her body violently in two opposed directions. Clan Bloodbones has earned its name once again as what remains of the hostess is all but red grafitti splattered across the wall. Domollo Blue is stunned at the massive display of brawn but redirects his ally to the zombie battle behind them. Reuniting the party and flanking the undead, the two join the rest and dismember the remaining “guests”. Now all they have to figure out is which head belongs to Ruan the Harpist.
- Encounters: six zombie dancers, three zombie loungers, three zombie art critics, four zombie diners, and Jocylina
- Achievements: discovered the horrific aftermath of an murdered party, destroyed most of the undead of the Carowyn manor, and split the responsible elven witch in two pieces.
Labels:
Alrak,
Barl Bloodbones,
Belton Stoutshield,
Crulamin,
Daeanaria,
Domollo Blue,
Eshtani Doctry,
Jocylina,
Ruan,
Tae Soldado,
Zaos
Sunday, October 4, 2009
Lavendar’s Riot
- Characters: Alrak, Barl Bloodbones, Crulamin, Domollo Blue, Malhavoc, Zaos
- NPCs: Aria Yelloweyes, Eshtani Doctry, Lavendar
- Synopsis: The Teziiran City Watch has established an all-persons curfew at sundown following the massive spread of the Bloodveil. At the Smelted Horse Domollo speaks with Aria Yelloweyes who has heard of his name and is following the exploits of his group, specifically the lycanthrope-striken Belton. After giving Domollo a map of the sewers, she says that a follower of Vernon Archer named Geargz is amassing a following and weapons in the sewers. He was must be convinced to disarm, either diplomatically or physically. Given that the curfew has been established, the group decides to wait it out a night before checking Aria’s authenticity. In the morning Zaos receives a scroll from Eshtani Doctry of the Temple of Torm. A merchant named Lavendar is perpetuating a cure for the Bloodveil. As clerics of Torm cannot thoroughly investigate without being mobbed by plague victims, he requests that Zaos and his group verify the claims of the cure. Traveling to Lavendar’s Luxurious Linamints, they find another development in the outbreak. The city’s merchant council has issued a decree giving Doctor Duvalus and his physicians as well as Eliosa Arabasi and her Gray Maidens full authority in dealing with the outbreak. All citizens must abide by their demands or face extreme prejudice. The emergency powers given to the outsiders is truly frightening and the development reflects the dire situation brought on by the Bloodveil plague. At Lavendar’s place of business, word has spread and people are lined up through the streets. Muscling there way to the front, the two bouncers are intimidated into allowing the group entry. After purchasing a vial of the “cure” Domollo Blue confronts Lavendar, detecting a falsehood in her statements. Zaos presents the written request from the Temple of Torm, but the effect backfires as potential patrons start a riot. Domollo Blue attempts to subdue Lavendar but she escapes into the back alley to her apartment. The riot becomes full-scale as the store’s bouncers are caught in the shuffle and the store is thrashed. The throng of desperate citizens transforms into a stampede. As Domollo, Zaos and Crulamin give chase, Barl and Malhavoc strip the store safe from its foundation and strike fear into the looters. The store is vacated and Alrak is caught up in the rush, coming to blows with one of the bouncers and forcing him to retreat. Lavendar unleashes her deadly blade catching both Crulamin and Zaos with her poison-tipped dagger. She is quickly subdued and covertly escorted back to the Temple of Torm. The circumstantial evidence is presented to Esthani who questions the detective work, but finds Lavendar’s use of poison a criminal offense, enough to halt her peddling of the “cure” at least temporarily. The group rendezvous at the Smelted Horse finds everyone made it out intact. Barl and Malhavoc crack the safe, but do not find any additional incriminating evidence, only fine valuables. Perhaps the confusion of the riot will blur unwanted memories.
- Encounters: Aria Yelloweyes, two rogue thugs, diseased mob, Lavendar
- Achievements: received an inquiry regarding a militant wererat, intimidated store guards, initiated a riot, subdued a practioner of a false cure, and presented flimsy evidence of wrong-doing.
Labels:
Alrak,
Aria Yelloweyes,
Barl Bloodbones,
Crulamin,
Domollo Blue,
Eshtani Doctry,
Lavendar,
Malhavoc,
teziir,
Zaos
Thursday, October 1, 2009
The Bloodveil Over Teziir
- Characters: Barl Bloodbones, Belton Stoutshield, Crulamin, Domollo Blue, Gonzor (Fash), Zaos
- NPCs: Eshtani Doctry, Captain Redbeard, Grau, Crasidia Croft
- Synopsis: The adventurers bring the body of their fallen ally Farthick to the Temple of Torm and have his body prepped for burial. The cleric Eshtani Doctry receives Farthick along with the cost for gentle repose of the corpse. Hearing of a rumor for potential adventure and rewards, group hikes to the point to investigate the use of a trebouche to destroy a pirate ice skiff. The watchguard is not aware of the activity but says that the city wall construction is continuing, having already been built to protect attacks from the dragonmere. Two trebouches account for the city’s defense along with two more already in design. Hitting a dead end with their lead the adventurers head towards the docks, finding the watering hole the Bitch’s Bed. They cross paths with Grau, a patron whose niece has fallen ill. With their connection to Torm, they decide to aid the despressed man. At Grau’s homestead they find Eshtani Doctry making a house call. The cleric of Torm believes the illness to be a derivative of Enterick Fever. The girl’s mother Tae Soldaldo is desperate to heal Brianna, so the group pulls together enough funds to finance a scroll with the spell to remove her disease. Eshtani successfully heals Brianna with the Soldaldo family’s eternal gratitude. The following morning the adventurers are summoned to the Temple of Torm. Disease has enveloped Teziir and the needy are swarming the divine pleading for help. The plague is being referred to as the Bloodveil. A dire Eshtani fears for his safety even as he travels the city to help others. Visibly shaken he hires the group to bring him to the City Watch where followers of the divine are assembling to address the Bloodveil. Arriving free of interlopers, they meet Field Marshall Crasidia Croft who has drafted Doctor Duvalus of Sembia. The doctor has arrived with his physicians upon request and joins the gathered clerics. Captain Redbeard also finds the adventurers and requests that they assist him. In the seedy section of Teziir lies Racker’s Alley. Redbeard has received reports that people are dumping diseased bodies there that may be contributing to the spread of the Bloodveil. At Racker’s Alley the group finds clear evidence implicating the owner of the tinkerer shop. During the investigation they uncover two undead vampires and destroy them. Amongst the remains of the shop keeper is a key to a lockbox that contains thieves’ tools and documents and patents for designs. The events warrant further investigation into the outbreak.
- Encounters: city watchman along the city walls, near riot at the Temple of Torm, two vampire spawns
- Achievements: removed the Bloodveil from Brianna Soldaldo, developed a strong ally with the Temple of Torm, networked with the City Watch, and discovered a potential connection between vampires and the plague.
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