Showing posts with label Council of the Divine. Show all posts
Showing posts with label Council of the Divine. Show all posts

Saturday, November 13, 2010

Into the Dordrien Crypts

Characters: Dusk Revin, Gallipolas & Fig, Lazbin, Rathgillian, Trizoon & Nilmith

NPCs: Council of the Divine, the Divine Hammer, Calimir Hightower, Brickle Tabbot, Delle Merritobo, Kooruk Coldrock

Synopsis: The Defenders haul their captured enemy into Cedarspoke. The blind giant is heckled as he is brought to the stockades for interrogation. Dusk administers the talks directly, bluffing the giant into believing he is a co-conspirator working with the giant kind. Spilling his guts, the frost giant identifies his cult’s leader, Spirit Speaker Loktouk. They are a splinter group of a larger clan that was assimilated by an elf wizard that promised glory for their service in Ice Razor Palace. Loktouk’s control was usurped and the giant fled with a handful of followers to an isolated shrine in the mountains. The Spirit Speaker was charged with protecting something great and would not let the elf take it.

In order for the giants to survive they have been trading with the drow of Szith Rijun, a settlement below the Dordrien Crypts near the banks of the Cedar River. The giants traded dead bodies in return for fresh meat and food from the Underdark, as well as a fortune in gems. Dusk convinces the giant to lay low and wait for his signal for freedom, a signal that will never come. The half-drow reports his findings to the council and the Defenders, where they discover that the attack of the frost giants had two fronts. The second attack was just as furious and damaging, occurring on the opposite side of the river. Those giants also fled to the hills at the sounding of the horn.

Arguments erupt from the gathered council members as the interim Secretary General Calimir Hightower, High Priest of Torm, attempts to corral consensus. Shouts come from multiple directions, including the human cleric Brickle Tabbot, the dwarf cleric Delle Merritobo, and Kooruk Coldrock dwarf ambassador to Ironfang Deep. Some voice their opinion of asking the Defenders to return to Skarwall Keep to see if any other members of the Divine Hammer have survived. Yet others demand vengeance upon the frost giants by raiding their stronghold. As the snow continues to fall, the location becomes more obscured and might become undetectable. But the prevailing worry is the involvement of the drow, believed to be the assassins of Zalaznos Crinios. With the lead provided by the blinded giant, the Defenders choose to investigate the drow beneath the Dordrien Crypts.

Calimir Hightower accepts their decision. The Divine Hammer will remain at Cedarspoke to help protect the city. The Defenders will receive every expendable resource that the Council has to offer for their investigation. But the Council stills as the interim Secretary General extends an offer to the Defenders. For their repeated actions in helping Cedarspoke, Calimir offers the coveted seat of the Council of the Divine to one of the Defenders. Without hesitation, the group nominates Gallipolas, who retaliates by saying the ways of the Council will not deter his motives once the Gulthmere Forest is settled and restored. With everyone in agreement, the group departs the council chambers to prepare for the expedition.

The following day the group departs with Dusk joining them. The half-drow may become beyond valuable should the trek continue into the Underdark. Travel is slow; the snow drifts coming off the barren mountain steppes merge with the light falling snow. The effect limits their vision, but the Defenders follow the river’s edge for the better part of the day. Without the sun, it is difficult to determine when they arrive at the crypts. Two individual mausoleums stand in the shadow of a small mountain. A carved out niche cradles a large pair of stone doors leading into the mountain itself. They have arrived at the Dordrien Crypts.

Of the two freestanding buildings the group detects wicked evil emanating from only one of them. Battering down the door they find two decrepit vampires preparing to assault, but the true evil remains invisible and begins to attack the invaders. Lighting and fire blast throughout the room and the evil is destroyed. The entrance to the crypt is locked, but easily accessed through Lazbin’s magicks. Just on the interior is a grizzly sight; five decaying bodies permeate the still air of the hallway. A drow squad lies still, stripped of their armaments and clothing; their wounds indicate they were cut down from behind.

Gallipolas summons a mouth from the stone and begins to question it. The experiences of the hallway are cryptic, but it relays that other drow cut down these drow of the Spider. These other drow have passed back and forth in the crypts carrying the bodies of dead humanoids to the lower levels of the crypts. As the Defenders move further into the depths, Gallipolas summons mouths from other stone doors, who warn of violating their interiors. Adhering to the calls of the stone mouths, the party continues into the lower levels, leaving the crafted section and entering the hewn stone that provides carved holes for the deceased.

One chamber houses a statue of Jergal, guardian of tombs. But the sentry remains still as they pass. Trizoon spots the first deception, identifying an illusionary wall. Behind it massive spiders stir, awaiting their prey. A wall of fire springs into the layer, sending the creatures scurrying. Rushing into the fray, Lazbin is the first to detect the otherworldly nature of the beasts. They are not spiders but bebilths, extraplanar demons. With the creatures split, the Defenders concentrate their attacks and destroy them one at a time. As the battle vanishes, Trizoon’s quick surveillance reveals another false wall. But behind it a single female drow lies slumped against the wall of the adjacent chamber, weeping uncontrollably.

Encounters: two vampire spawn, vampire master Chahir, two bebiliths

Achievements: learned of the dealings between the drow and the frost giants, secured a seat on the Council of Divine of Cedarspoke, and discovered the abandoned Dordrien Crypts.

The Dire Call of Cedarspoke

Characters: Dusk Revin, Gallipolas & Fig, Lazbin, Rathgillian, Trizoon & Nilmith
NPCs: Julbin Cometstrike, Guild of the Naturalists, Council of the Divine, the Divine Hammer
Synopsis: Serving as an emissary from the Council of the Divine of Cedarspoke, Dusk Revin arrives in Threshold seeking out those that rescued his soul from Skarwall Keep. The half-drow seeks the Defenders to help protect the natural city from frost giant raiders, who have been testing city defenses ever since the departure of the Army of Nature’s Wrath. Dusk meets the group for the first time, and is surprised by their acceptance of his race. Trizoon’s embrace is quickly followed by introductions to the Defenders of the Dragon Coast, especially Lazbin WitchHunter, the human blood mage that secured Dusk’s soul from a hag’s jar in the evil keep of the undead.

Dusk quietly informs the adventurers of the most recent developments. The Army of Nature’s Wrath has left the city to wage war upon evil fey in the plane of the House of Nature. A cataclysmic collision has somehow resulted in the planes of the House of Nature violently merged with Fury’s Heart and Arvandor. The resulting Feywild has left the homes of the gods in chaotic array, and the Army of Nature’s Wrath was summoned to help bring order.

The vacancy of the city’s protectors left Cedarspoke almost defenseless. Hedging their bets, the council relied too heavily upon the most crippling winter on record as adequate defense to halt any assaults upon the city. Almost as if summoned the perimeter was tested by frost giant raiders. The surviving members of the Divine Hammer fended off the marauders, but fears amassed that the giants would return, and in greater numbers. Dusk brings a summons to the Defenders; Cedarspoke needs their help in the worst ways.

Desiring necessary supplies before the trek, the group heads to Julbin Cometstrike’s hut. Lazbin, Rathgillian, and Gallipolas immediately detect the presence of a mighty white dragon, the same one they faced outside of the Roadside Coaching Inn after the battle with the Wizards of Tendale. But the dragon is dramatically altered in a completely unnatural way; its eyes glowing fiercely red specifically target the group. The magical creature no longer projects majesty, only fear and hatred towards those that destroyed it. Its iron plating is still damaged and massive sections of scales are absent, revealing the rotting flesh beneath. It has been conjured from the dead.

The battle is fierce but quick. And the results are much as they were when the dragon attacked them originally. The massive husk of the abomination falls to the ground after the killing blow leaving the Defenders with too many questions. Both Lazbin and Dusk inspect the dragon and find that certain markings on its head indicate a religious ceremony was used to raise it in the form of a revenant, a form of undead that seeks vengeance upon those that killed it. The ritual identifications are obvious to Dusk; an evil cleric of Kiaransalee, the drow goddess of both vengeance and the undead. Only one wielding the Claw of the Revenancer could create and control it.

Julbin supplies the group with numerous magical amenities, but fears the worst with the news Dusk brings. He summons the members of the newly restored Guild of the Naturalists to the guild hall to bring everyone to up to date. The idea that the three planes collapsed upon each other distressed Mintassan the Planeswalker to no ends. Dusk also portrays Cedarspoke in the direst of consequences. All resources have been redirected to life saving measures to keep the citizens warm and fed. Trade has been put on ice because of the winter storms. The half-drow reminds them of the pressing need to return to Cedarspoke, and the group moves through the mirror portal to their destination, leaving the distraught Beast Tamers with only terrible thoughts of what is happening.

Emerging outside of the once glorious Cedarspoke, the group witnesses the beating the city has taken under the harsh weather. The battery of winter has left the city withered, emaciated. The saturation of snow and ice has reduced the ivy walls to brown vines left to strangle each other in a failed attempt at life. The trees of the forest lie barren, stripped of their might. Branches are moored to the snowy ground, weighed down by anchoring ice columns. Even Gallipolas is caught off guard. But the harsh realization of a dying city is shunted aside; even from this distance the group can see they are minutes too late. Frost giants loom over the city already having breeched its walls. Trees and structures are being leveled as booming laughter echoes across the snowy vale. Then true horror presents itself. Lifeless bodies of Cedarspoke residents are being thrown outside the city walls.

The first body is followed quickly by two more. The race to the city is painstakingly slow. Particularly Dusk is horrified at the disrespect for the dead. His deity Kelemvor would be most upset. Then one of the bodies flails through the sky, this one still alive. Moving swiftly to action the Defenders quaff potions of flight and speed towards the raiders. Their presence is immediately detected by several other frost giants outside of the city. Massive boulders are hurled at them from hidden niches. Gallipolas and Fig break off their approach to deal with the exterior giants.

On the inside of Cedarspoke, other warriors join the fray just as the Defenders engage the frost giants. Dusk greets his sometimes companions, immediately recognizing his fellow members of the Divine Hammer. The frost giants stop their attack to deal with the weak humanoids, but not before the sound of a horn blast echoes through the air. Outside Gallipolas has targeted the frost giant leader, a shaman sprinting from the city’s gate to the ice covered forest.

Their methods are brutal but very effective as the Divine Hammer divides the three giants on the interior of the city and begin to decimate the intruders. Matching the vigor of their counterparts, the Defenders batter their targets with an eye to Gallipolas still outside the city. Once free and clear as the last of the giants falls they move to the exterior of the city to aid the druid. As Lazbin moves to join the battle he does not spy the bodies of the dead citizens that the giants had hurled to their deaths. Tracks lead to the frozen surface of the Cedar River. The mage moves to a better vantage point and detects the reason for the missing bodies. Under the guise of invisibility magic a cluster of humanoids shifts position onto the river’s ice. Without hesitation the blood mage looses an attack upon the group but cannot engage the thieves.

Dusk also detects the disturbance and sends a summoned elemental to lay waste to any desecrators. But the immediate need is with the remaining giants. Gallipolas and Fig are more than relieved to receive assistance, as the leader has escaped into the frozen forest. With only two remaining the hammer drops on one giant, ending his torment. The remaining frost giant is captured after being rendered blind.

On the edge of the Cedar River, the huge fire element tracks the assailants only to be checked by a creature formed of only ice. Standing motionless the construct awaits the inevitable battle. Blows are exchanged as vast amounts of steam pour into the icy air. In this battle size matters and the ice guardian is destroyed.

Encounters: revenant frost-forged white dragon Salricasa, three frost giant maulers, frost giant spirit seeker, and two frost giant tundra scouts, ice golem.
Achievements: learned of the revenant ritual performed by followers of Kiaransalee, reported the events of the Feywild to the Guild of Naturalists, traveled to Cedarspoke and defeated the frost giant raiding party, and discovered the theft of dead bodies from the assault.

Thursday, September 10, 2009

Earthome College and the Firehill Runestones

  • Characters: Aramir, Dorian, Forkbeard, Gallipolas, Jebeddo, Lazbin, Rathgillian
  • NPCs: Romualda the Librarian
  • Synopsis: Holding the cryptic writings of the Historian, the Defenders are at the crossroads. The scrolls identify the Firehill Runestones, documentation of historic dwarven lore, contained at the Earthome College in Cedarspoke. Discussing their choices, the group argues between seeking out these runestones and seeking out the destruction of the Shadow Lord, still captive of the Council of the Divine. The group has recovered Cedarspoke’s payment to the Wizards of Tendale and still has in their possession the bodies of the Divine Hammer. With these bargaining chips they may be able to procure the Shadow Lord and deliver their long sought after justice. Jebeddo offers a different strategy, at least one prior to negotiating with the Council of the Divine. He offers to return to Cedarspoke and investigate these Firehill Runestones before any negotiations take place. At least then they will know what the Historian’s scripture is leading them to. As the decision is being refined, Gallipolas spots a shadow swiftly moving across the snowy floor of the clearing. The bellowing black smoke rises from the forest canopy, providing proof of their conquest for miles around. Gallipolas readies himself as a huge white dragon with bolted on steel plates swoops towards the group releasing a cone of cold. The flyby attack is preceded by an announcement of defilement and breach of agreement by one Salricasa. The white dragon’s fear sweeps across the group, shaking them to their core. Spells are loosed and the group prepares for defense, as magical fire engulfs the attacking wyrm. The next attack proves near fatal for Jebeddo as the gnome imprisoned in the creature’s maw and flung into the nearby trees. But the dragon makes a critical mistake in hovering nearby the defenders. Despite the kick-up of debris, smoke and snow drift, the Defenders find their target and drop it to the snowy banks as it attempts to flee from the overpowering group. Speeding up the decision-making process the group teleports to outside visual limits of Cedarspoke. Jebeddo is joined by Forkbeard and Lazbin who alter their appearance to mask their presence from the guardsmen. The three gain admittance to the city and make for Earthome College where Jebeddo befriends the librarian Romualda. She is perturbed by their inquiries for the Firehill Runestones and leads them to an ancient wing of the library where many dwarf runestones are kept. A barren section indicates that the Firehill Runestones they seek are lost to time. Romualda speaks of the history of the dwarf commander Dessothal Firehill. Commander Firehill lead the dwarven armies against the giant-kind during the First Giant’s War. Tales of his success are epics as he almost single-handedly repelled the attack of the giant-kind and then pursued them back to their point of origin. Dessothal Firehill was the dwarven war strategist behind the ultimate victory over the giant-kind and saved the Dragon Coast. His relentlessness in vanquishing the forces of the giants became legendary as he was bent on their eradication from the lands. The giants fled to their mountains leading to the name of the mountain range, the Giant’s Run Mountains. Firehill pursued them into the mountains only to discover some lost secret that caused him to retreat back to his fortress Scarwall. Firehill took the runestones documenting his successes in combat against the giants, baffling war strategists. His runestones also are rumored to have documented his findings in the Giant’s Run Mountains. But Commander Firehill was so full of despair and grief that he cut off all contact from the region, sealed the gates of Scarwall, and cursed the surrounding lands. Romualda says that periodically foolish adventurers hear of the rumors and seek out the fabled treasures of Scarwall, only to disappear never to be heard of again. When the Black Legion attacked earlier this year, historians and war generals sought out the Firehill Runestones, only to find that the location of Scarwall was lost to legend and lore. Rumors within Cedarspoke say that druid and ranger parties were dispatched but never heard of again, and that the Army of Nature’s Wrath abandoned the effort. With a grave warning the elf librarian grabs Jebeddo and prays for him not to join the leagues of lost souls on a fool’s quest.
  • Encounters: Salricasa the Frostforged White Wyrm, Cedarspoke city guards, Romualda the elf librarian
  • Achievements: defeated the mansion guardian for the Wizards of Tendale, returned to Cedarspoke and infiltrated the city walls, and learned of the ancient rumors of the First Giant’s War.

Wednesday, May 27, 2009

Backfired Negotiations with the Wizards of Tendale

  • Characters: Aramir, Dorian, Forkbeard, Gallipolas, Krullix, Softfoot
  • NPCs: tavern owner of the Old Dung Cow Rick Meros, leader of the Wizards of Tendale Lady Nerisis, pick-pocket Frootilin, Leord Falconflight, wizard apprentice Ylathera Hollisharp
  • Synopsis: Dorian teleports back to Threshold to ensure that the spell is now accurate. After losing precious time to the teleportation snare, the group arrives in Geron behind schedule including those more inclined for stealth and/or negotiation. Three days of travel result in the comrades arriving outside of the city, but also a potential meal for a multi-headed hydra. The creature is immediately destroyed but offers a savory meal for Forkbeard who enjoys the flash-fried hydra meet. The neutral city of Tendale is in fact intact and prospering from wartime trade. A street urchin unfortunately selects the group as a thieving target and is quickly brought down after a brief chase. Dorian magicks him to be their guide and the party ends up at the sage Leord Falconflight’s small store Books & More. The elder sage puffs his pipe and offers his contacts with the wizards’ council of Tendale. Well met and invited, the wizard of the highest order Lady Nerisis speaks softly and kindly to the party. Talks include mention of the Historian and the female wizard offers greater insight to the trade deal. The druids of Cedarspoke have countered with exclusive trade rights as well as a dowry for the exchange of the Historian. A deal was already struck with the Council of the Divine and the exchange is to occur in three days. The Divine Hammer, a militant group representing the Council, is already enroute for the drop. Acting as the spokesman for the group Dorian attempts to intercept the deal with trade rights with Teziir as well as matching the offer. Lady Nerisis is reluctant and excuses herself to discuss the offer with the other members of the council. Dorian’s interpretation is that the offer is being rejected outright and the elf decides that magic may help sway Lady Nerisis’ opinion. The spell fails and the female vacates the room sounding the alarm. With only seconds to react the group makes an escape route disintegrating the room’s wall to the outside. Repositioning themselves for the inevitable attack, they turn their attention to the gathering of forces outside of the chamber. Dorian’s delayed blast fireball spell goes horribly wrong when a massive fire elemental returns it to the elf, igniting the whole room in a bath of fire. Their boy guide Frootilin is incinerated in the blast. A small force of elementals follows suit and a massive battle breaks out. Fighting through to their last options, the group finally destroys the elementals but another platoon of soldiers under the protection of spells advances. Out of time and out of luck, the group retreats to the identified rendezvous point, the carcass of the hydra.
  • Encounters: 9-headed hydra, large air, fire, and earth elementals, medium earth and fire elementals.
  • Achievements: ruined negotiations with the Wizards of Tendale for the exchange of the Historian, accidental death of an innocent child, eliminated any good will that may have come with the potential allies, learned of the deal for the exchange of the Historian with the Council of the Divine of the Army of Nature’s Wrath.

Friday, April 17, 2009

The Shadow Lord Escapes!

  • Characters: Carn, Dorian, Gallipolas, Karne, Pardonei, Rathgillian, Sentalial
  • NPCs: Purple Knights of Cormyr, Freutin General of the Amry of Nature’s Wrath, Roan the page boy, Calimir High Priest of Torm, Zalaznar Crinios Benevolent Tyrant of Cedarspoke and Secretary General of the Council of the Divine
  • Synopsis: After several sunrises, the Defenders have rested and restored themselves. With the rear forces of the Black Legion sent astray by the deaths of their commanders, the Circle of Holundi has taken advantage and refortified their position. Just before the sun rises after a tenday, the alarm is sounded calling Defenders from their sleep to the converted prison at the Temple of Oghma. The Purple Knight responsible for guarding the Shadow Lord was subdued and the cage lock sundered. Landryn Teriak has escaped! Dorian is beyond reasoning and rejects the leadership of the League of Wizards as ineffective and short-sighted. After a quick head count, there are several Defenders of the Dragon Coast who are absent: V.L., They Call Him Carn, and Lord Topaz. Forkbeard cannot find any trail when Rathgillian discovers that his helm of teleportation is missing. With no tracks to follow, Alyssic turns to her deity Heironeous, asking particular questions to bring the mass murderer back into custody. The inquiry reveals that the Shadow Lord was freed by They Call Him Carn and has traveled to Cedarspoke using the helm of teleportation. The evil human is under the protection of the Army of Nature’s Wrath and his fears are dominated by himself becoming undead. Under the final question, the Shadow Lord cannot predict the actions of the Defenders without the Historian, the keeper of all things present. The group departs for Cedarspoke via Pardonei’s and Dorian’s magic, arriving after dusk. To gather more information Gallipolas communes with the local natural forces and finds that the Shadow Lord is within the seedy tavern The Hoe, They Call Him Carn is in the high quality inn The Silver Scythe, and the Shadow Lord’s strongest ally is the Council of the Divine. As Gallipolas is interpreting the responses, the group is attacked by a massive rampaging forest sloth that tears into Sentalial and Rathgillian before being destroyed by the party. The following morning the Defenders are given audience with the general of the Army of Nature’s Wrath Freutin. With the utmost respect Freutin relays the Army’s success of holding the eastern front of the war, preserving the characteristic of Cedarspoke having never been invaded. After an exchange of information detailing recent successes on and off the battlefield, the Defenders are escorted to the Temple of Silvanus, the converted headquarters of the Army of Nature’s Wrath under the command of the Council of the Divine. Again the Defenders are given an immediate audience with the 12 members of the Council. The breakout of the Shadow Lord resulted in the deliverance of Landryn Teriak to the Army of Nature’s Wrath. The situation escalates when the Shadow Lord himself is brought to the Council’s chambers. A sly and sometimes disingenuous Landryn Teriak iterates what he has to offer. The Shadow Lord is the only one capable of interpreting the writings of someone he calls the Historian, a keeper of records in the present tense. It is suspected that the Historian has documented the current events and his scrolls will reveal the actions of the Black Legion as they occur. The Council has imprisoned the Shadow Lord and continues questioning him. The Defenders are incensed that the Council is considering the words of the mass murderer and challenges their authority to house their ex-prisoner. The Council of the Divine offers a unification of sorts. They will release Landryn Teriak to the Defenders under an escort that will serve as an envoy of the Army of Nature’s Wrath to the Circle of Holundi on the western front of the war. This escort is a collective referred to as the Divine Hammer, and they will represent the Council in the west. Their offer is summarily rejected by the Defenders who withdrawl from the chambers just short of hostility. Zalaznar Crinios the Secretary General of the Council of the Divine is both embarrassed and stunned at the complete lack of respect. Calimir High Priest of Torm lectures Sentalial of respect for his superiors and respect for the chain of command. Zalaznar warns Gallipolas that the elf is throwing away massive potential out of spite. Spitting on the temple floor, Gallipolas leads his companions out of Cedarspoke and back to the forest. There they decide to return to Reddansyr, report of their findings, and rendezvous in Threshold to discuss their options.
  • Encounters: prisoner escape in Reddansyr, forest sloth, Army of Nature’s Wrath in Cedarspoke, Council of the Devine
  • Achievements: uncovered the potential traitor They Call Him Carn, traveled to Cedarspoke to investigate, discovered the whereabouts of Landryn Teriak the Shadow Lord, witnessed the complacency of the Council of the Divine with respect to the Shadow Lord, learned that the Historian is in Tendale and is going to be retrieved by agents of the Council of the Divine known collectively as the Divine Hammer.