Showing posts with label Sea of Fallen Stars. Show all posts
Showing posts with label Sea of Fallen Stars. Show all posts

Sunday, June 28, 2009

Pelastour’s Hidden Cove

  • Characters: Azla, Carn, Flannigan, Janora, Marlet, Sentalial, X-Requinn
  • NPCs: Elder Marko, Elder Kenrick, Elder Bristol, Poltur
  • Synopsis: The village elders bring the adventurers into their private quarters and divulge the secret of Chimera Cove. Long ago, a Sembian merchant financed the creation of an undead dragon turtle called the Terraken. Using an amulet to control the undead creature, the merchant attacked rival vessels in the Sea of Fallen Stars, particularly targeting Cormyrean ships. Eventually the amulet fell into the hands of the Sembian government who issued it to various captains throughout the years. A harper agent from Cormyr named Pelastour accepted the dangerous task of destroying the Terraken. With a Red Wizard of Thay, Pelastour magically created a hidden cove in the Pirate Isles to strike out from. He spent years perfecting the caves in hopes that he would eventually be the target of the Terraken, and would lure the creature into his complex where he would kill it. In the event of failure the One Who Harps crafted an intricate magical trap to keep the Terraken from ever leaving. Pelastour took his devout followers and established the village to protect the cove’s secret and told them of the ritual to lower the waters of Chimera Cove to access the hidden port. According to plan, the undead dragon turtle did target Pelastour’s ship the Scythe, and chased it into the hidden cove, destroying it and Pelastour’s treasure in a ferocious battle. Pelastour and the wizard were killed in the ensuing chase, but not before trapping the Terraken. The cove’s magic prevented any scrying, and thus prevented the Sembians from commanding the Terraken. The keeper of the amulet came to Chimera Cove but never returned after entering the hidden complex, sealing the amulet and the undead dragon turtle within the trap. The village continued to guard the secret, or “treasure”, of Chimera Cove for more than two tenyears, until Pelastour’s grandson came of age and, betraying his legacy, decided to sell the secret to a Sembian baron. After the adventurer’s presented Poltur’s letter and the items necessary to perform the ritual, the elders surmise that Poltur has indeed betrayed the village and will release the Terraken. The group agrees to stop Poltur, and if they can destroy the dragon turtle, the Plight of the Pirate Isles, they can keep whatever treasures they find. After sailing to the center of the cove and performing the ritual, they are attacked by a giant octopus but force it to flee after dismembering four of its tentacles. Poltur’s hobgoblin troops greet the party at the mouth of the now-exposed cave, mistaking them for the humans Poltur previously summoned. Inside the group is lead to a massive underground lock that houses the pristine ship the Silver Reign. Delusions of grandeur flood Flannigan’s mind as he has already mentally claimed the vessel. Standing on the ships plank a man identified as Poltur instructs the new arrivals into the ship’s hull in order to complete the ritual. Goading Flannigan into a duel, Poltur retracts into the ships hull pulling Carn and Flannigan with him. Janora and Sentalial engage the two remaining hobgoblin guards while the others scramble onto the deck of the Silver Reign. The trap is sprung as Poltur escapes, leaving them three mimics to deal with. On the deck the real threat emerges as a hellcat appears and throttles X-Requinn. The chaos continues but the newest member of the group the war mage Azla targets Poltur, catching him with a lightening bolt. From the stern of the ship a mysterious ghost manifests and silently watches the battle unfold. Poltur does a drastic escape attempt, but seconds before his escape the relentless Azla blasts Poltur again. The dashing and overconfident man’s life spews out as he topples over the rear wall of the High Port into oblivion below. The group surrounds the hellcat but not before Flannigan is pounced upon and brought to death’s door. X-Requinn revives the fallen swashbuckler, but the Hellcat retreats to the ship’s hull to finish off the trapped party members below. The battle is fierce as the hellcat blends into the magical light of the ship and disappears. But the war-hardened group is quick to gain the upper hand. Sentalial draws his holy sword and brings the devil to its knees. Begging for them to spare its life, the hellcat promises to divulge the secrets of the caves below. The paladin of Torm brings his sword down with the might of his god, splitting the devil in two equal parts, spilling blood to the hull floor. The ghost that has been observing manifests in front of the party and tells them that the situation is worse. With the death of Poltur, the magicks holding the Terraken in its trap have been released. An ancient water elemental is now free and the waters of Chimera Cove are returning. Within the hour the undead dragon turtle will be free, and without a controller, the Terraken will destroy anything and everything in its path. Pelastour says that he can guide them through his traps but there are other horrors within the cove that they must defeat to reach the dragon turtle. The amulet to control the beast is in the same oubliette that traps the Terraken. The might of the creature is too great and it is hopeless to fight it directly. Getting the amulet may be the only way to keep it from escaping, from rampaging the Sea of Fallen Stars, and from falling back into the hands of Sembia. Outside Flannigan inspects the ship but is drawn to a door built into the south wall of the High Port. A quick listen reveals stirring from within.
  • Encounters: giant octopus, three hobgoblin guards, Poltur, three mimics, hellcat
  • Achievements: performed the Ritual of Chimera Cove, defeated the giant octopus Hand of the Deep, fooled Poltur’s guards, discovered the Silver Reign, defeated the bound-devil hellcat Zasril and his minions, killed Poltur releasing the ancient water elemental commanding the waters of Chimera Cove, and received the dire warning from the ghost of Pelastour.

Monday, June 8, 2009

The Treasure of Chimera Cove

  • Characters: Bixtbie, Carn, Flannigan, Janora, Sentalial, X-Requinn
  • NPCs: Wicasa Wakan, Captain Rumjack, Captain D’Ja Mode, Teldar, Paladin of Torm Wessalen Arturia
  • Synopsis: They Call Him Carn arrives in Threshold and recruits several guild members to help him retrieve an artifact of great importance. They must travel to the Pirate Isles to the island called Telfar, home of Chimera Cove. Because to the current political turmoil in Westgate, They Call Him Carn has redirected his route to Teziir where he has heard rumors of a vessel capable of traversing the frozen Dragonmere. Departing for Teziir the group finds their journey crossing the frozen Dragon Coast long and cold, but finally reaches their destination, the wall-less city Teziir. A brief stop at Wicasa Wakan’s pottery shop yields the needed results. The man they are looking for is Captain Rumjack who’s at the Smelted Horse. Wicasa offers to sweeten the deal for They Call Him Carn’s crew. If they can derive the method Captain Rumjack uses to power his vessel, the potter will pay them 500 gold pieces. Moving to the Smelted Horse, the group finds the unmistakeable Rumjack who cannot take them to the Pirate Isles. A trip to the center of the Sea of Fallen Stars during the winter season would be suicide. But the man does offer voyage to the seasonal port city of Ice Flow, a collection of vessels and docks moored together at the edge of the iced-over Dragonmere. Surely they can find a fool there to take them east to the Pirate Isles. While enjoying the experience that is the Smelted Horse, the festivities are interrupted by three drunkards causing problems and verbally assaulting the group. The situation resolves itself as quickly as it began, and the group delivers the unconscious men to the city watch for processing. In the morning the rendezvous with Rumjack goes off without a hitch and the group experiences the magical properties of Rumjack’s vessel, the Wavecutter. Sumberged beneath the ice of the Dragonmere it is only a half-day’s journey to the port at Ice Flow. As soon as Rumjack deposits his passengers, the port is in total chaos. One of the docked ships is under attack by a massive sea worm. The captain screams to any who might listen offering a reward for the killing blow to the creature. The adventurers race onto the deck of the ship and engage the mighty serpent. Several of the combatants are snatched into the beast’s mouth as it takes successive blows. Just before it succumbs to the multitude of attacks, the quelzarn swallows Sentalial whole. Jenora slays the creature with a stealthy strike sending the sea monster plunging into the icy waters of the Sea of Fallen Stars. The group works together to cut the paladin loose, saving their comrade. Not as promised the captain of the ship comes up short for the reward monies, but Flannigan barters a trip to the island of Telfar assuring the captain that they can control the weather and thus expediting their trip. Convinced Captain D’Ja Mode introduces himself to his new sea-worthy crew.
  • Encounters: 3 Astorian thugs, quelzarn
  • Achievements: reached Ice Flow and secured a ship to take them to the Pirate Isles

Wednesday, May 27, 2009

Teleport Gone Awry

  • Characters: Aramir, Dorian, Gallipolas, Pardonei, Zaytheon
  • NPCs: Pandira, Wystamitch
  • Synopsis: Dorian and Gallipolas assemble the group to teleport into Geron to begin the hunt for the Historian. As the spell is cast the group finds themselves in a round room lined with a silvery lattice. It is not Geron. Enclosed within a tower somewhere on the shores of the Sea of Fallen Stars, Dorian’s spell has failed. From below, two human females Pandira and Wystamitch climb the stairs and make introductions. They too were errantly teleported into this tower, and are separated from their companions. Having been at this location for some time, their exploration has found the escape but it is guarded by some fearsome creature. Gallipolas suspects their timely arrival, but focuses on gathering information about their current whereabouts. Leaving the tower as a small bird, it takes a fraction of an hour for Gallipolas to decipher their whereabouts. But the elf also finds the potential source of their problems. On the floor above them, a massive crystal resonates magic. The group ascends the stairs to investigate further, at which point two eel-like creatures with hideous faces strike from a hidden niche. Working well as a unit, the companions deal quickly with the threat. Dorian destroys the crystal device with a sonic blast that reverberates throughout the level, painfully striking the group itself. But the device is no more, only a pile a crystal shards. The two females they encountered earlier reappear only to attack the off-put group. As the battle quickly turns against the female humans, they attempt to flee, only to be cut down before their portal collapses. Observing that the wizard’s teleportation spell was successful, Dorian collects the others and vanishes from the tower, free from its magical clutches.
  • Encounters: a wizard, a fighter, two nagas
  • Achievements: destroyed the teleportation trap.