- Characters: Carn, Flannigan, Janora, Sentalial, X-Requinn
- NPCs: Captain D’Ja Mode, Firstmate Helmswoman Stephae, Navigator No-Thumbs Qwerty, Quartermaster Pussy Terro, Cook Seagull, Bosun Deeno, Lookout Greenboy
- Synopsis: Captain D’Ja Mode introduces his crew of his vessel The Iron Maiden and embarks on the tenday journey to the Pirate Isles. The sailing is swift, but the horizon is ominous as the dark clouds promise stormy seas ahead. Flannigan’s promise of weather control goes overboard as the heavy weather strikes on the sixth day. The adventurers convert to deckhands as Deeno barks orders to clear the deck of ballast and non-essentials. Then the sails are taken down in lieu of raw manpower. As the ship is cleared and the deck battened down, the entire crew shifts below to use oars to power the ship through the storm. Come morning, the work is still not done. The ship’s deck is encased in ice requiring everyone to spend the morning and afternoon breaking the rigging and mast arm free from the dangerously top-heavy condition. Arriving at the Pirate Isles after the accurately predicted tenday, Qwerty daftly navigates the Spoon Waterway to the island of Telfar. The legendary Chimera Cove is on the eastside of the isle and Captain D’Ja Mode is convinced to delay his departure, waiting off-shore only until morning. The group lands just south of the cove but before any proper investigation is made, they are attacked by another group of adventurers. The battle is swift but victory is owned by the Adventurers Guild of Threshold. Looting the bodies, they find correspondence from one Poltur “the Accursed” requesting a cleric adorned with a holy symbol of Umberlee, the Bitch Queen of the Depths and 30 feet of silver line. The werebear Targas introduces himself to the party, depositing his contribution to the battle, the body of a Sembian baron. Targas relays that his village is responsible for protecting Chimera Cove, but has been sequestered by Poltur and his hobgoblin guard. Poltur, the grandson of Pelastour the founder of the village, seeks to release the “terrible treasure” of Chimera Cove for Sembian gold. Lead by Sentalial, the party impersonates the dead mercenaries and fools the hobgoblin guards into gaining entry to the village’s boathouse where the 24 villagers are held captive. Sentalial’s ruse is fleeting as the paladin leads the attack, resulting in dead and surrendered hobgoblins as well as freed villagers. Targas is accepted back into the community after a prolonged exile and the elders pull the group aside to explain the severity of the most recent events. The villagers are tasked to protect the secret of Chimera Cove, the secret that Poltur now threatens which could let the corrupt Sembia control all of the Sea of Fallen Stars and result in the deaths of hundreds if not thousands. This is the secret that the elders are entrusting the group with in hopes that they can intervene.
- Encounters: violent winter storms of the Pirate Isles, Poltur’s mercenaries, Targas the werebear, 8 hobgoblin warriors
- Achievements: survived sailing the Sea of Fallen Stars, discovered the elements of the ritual to lower the waters of Chimera Cove, freed the captured villagers, and restored Targas’ honor.
Showing posts with label Telfar. Show all posts
Showing posts with label Telfar. Show all posts
Sunday, June 21, 2009
The Secret of Chimera Cove
Labels:
Captain D’Ja Mode,
Carn,
Chimera Cove,
Flannigan,
Iron Maiden,
Janora,
Pirate Isles,
Sembia,
Sentalial,
Telfar,
Umberlee,
X-Requinn
Monday, June 8, 2009
The Treasure of Chimera Cove
- Characters: Bixtbie, Carn, Flannigan, Janora, Sentalial, X-Requinn
- NPCs: Wicasa Wakan, Captain Rumjack, Captain D’Ja Mode, Teldar, Paladin of Torm Wessalen Arturia
- Synopsis: They Call Him Carn arrives in Threshold and recruits several guild members to help him retrieve an artifact of great importance. They must travel to the Pirate Isles to the island called Telfar, home of Chimera Cove. Because to the current political turmoil in Westgate, They Call Him Carn has redirected his route to Teziir where he has heard rumors of a vessel capable of traversing the frozen Dragonmere. Departing for Teziir the group finds their journey crossing the frozen Dragon Coast long and cold, but finally reaches their destination, the wall-less city Teziir. A brief stop at Wicasa Wakan’s pottery shop yields the needed results. The man they are looking for is Captain Rumjack who’s at the Smelted Horse. Wicasa offers to sweeten the deal for They Call Him Carn’s crew. If they can derive the method Captain Rumjack uses to power his vessel, the potter will pay them 500 gold pieces. Moving to the Smelted Horse, the group finds the unmistakeable Rumjack who cannot take them to the Pirate Isles. A trip to the center of the Sea of Fallen Stars during the winter season would be suicide. But the man does offer voyage to the seasonal port city of Ice Flow, a collection of vessels and docks moored together at the edge of the iced-over Dragonmere. Surely they can find a fool there to take them east to the Pirate Isles. While enjoying the experience that is the Smelted Horse, the festivities are interrupted by three drunkards causing problems and verbally assaulting the group. The situation resolves itself as quickly as it began, and the group delivers the unconscious men to the city watch for processing. In the morning the rendezvous with Rumjack goes off without a hitch and the group experiences the magical properties of Rumjack’s vessel, the Wavecutter. Sumberged beneath the ice of the Dragonmere it is only a half-day’s journey to the port at Ice Flow. As soon as Rumjack deposits his passengers, the port is in total chaos. One of the docked ships is under attack by a massive sea worm. The captain screams to any who might listen offering a reward for the killing blow to the creature. The adventurers race onto the deck of the ship and engage the mighty serpent. Several of the combatants are snatched into the beast’s mouth as it takes successive blows. Just before it succumbs to the multitude of attacks, the quelzarn swallows Sentalial whole. Jenora slays the creature with a stealthy strike sending the sea monster plunging into the icy waters of the Sea of Fallen Stars. The group works together to cut the paladin loose, saving their comrade. Not as promised the captain of the ship comes up short for the reward monies, but Flannigan barters a trip to the island of Telfar assuring the captain that they can control the weather and thus expediting their trip. Convinced Captain D’Ja Mode introduces himself to his new sea-worthy crew.
- Encounters: 3 Astorian thugs, quelzarn
- Achievements: reached Ice Flow and secured a ship to take them to the Pirate Isles
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