- Characters: Bixtbie, Dak, Cromwell, Forkbeard, Jebeddo, Rog, Sentalial, V.L., X-Requinn, Zaytheon
- NPCs: Uljary Blackshore, Armunestor the Mouth of Mask, Zedrick Neely, Councilman Dimlock
- Synopsis: As representatives of the City of Assam, the horsemen lead by Captain Uljary Blackshore present to the adventurers Armunestor, the Mouth of Mask. The ethereal appearance of the man is astonishing, but Assam’s welcoming committee praises the group for passing the four tests of Mask. With Assam now a theocracy under the direction and guidance of Mask, all citizens are followers of the god. Those that were expelled and failed to vacate the city were sundered during the tests. Some of the group questions the methods, but the calm demeanor of the horsemen lead straight into negotiations. Zedrick Neely, exiled former leader of the Night Masks of Westgate, appears before the group summoning an exotic mansion to serve as a comfortable site to begin negotiations. Jebeddo, wizard class of the Year of the Gauntlet, represents the Army of Nature’s Wrath, and asks the Dark Lancers to join the war against the Black Legion. Zedrick is well aware of the war, serving on the Circle of Holundi as well as knowing the intimate details of Westgate herself. The Mouth of Mask speaks of the common enemy and agrees to join the war, working in conjunction with the attack against the forces of Mystenaculis. The Dark Lancers will fight against the Black Legion and retake the fallen Westgate, restoring Zedrick Neely to his command of the Night Masks. The plan unfolds; in three days time the army of Cormyr will reach the western front. Simultaneously the Dark Lancers will attack from the south and the Army of Nature’s Wrath will attack from the east. But in order for the coordinated effort to succeed Mystenaculis’ second-in-command, the Lord of the Black Guardsmen, must be defeated. The group is to travel to the fallen war mage College of the Fire Hawks where spectral forces are being dispatched by the Lord himself. Zedrick reveals that the Black Bard Mystenaculis is preparing a host entity for the lost god Myrkul, former god of the dead who seeks to regain the power. The group agrees to destroy the Lord of the Black Guardsmen. During the down time, Dak, Zaytheon and X-Requinn receive gifts from Zedrick to aid them in their scope. On the third day Zedrick teleports the group outside of the war college. Bixtbie scouts ahead and surmises that their target is in the largest building at the rear of the compound as spectral warriors are being dispatched in constant fashion. X-Requinn stone shapes an entrance into the building triggering a ward. Moving inside, the party is surrounded by eight stone golems. A lone figure standing the far corner is encased by a wall of force and begins directing the golems against the party before disappearing. Against the far wall is a mirror portal that appears to house the attacker. Moving through the magic portal, the group attacks the necromancer as he has erected another wall of force against the back wall of the new chamber. The maneuver works brilliantly as the stone golems can only move through the portal one at a time, creating a bottle-neck effect. As the rear warriors keep the golems at bay, Forkbeard, Bixtbie, Jebeddo and Dak attack the necromancer. The gambit is a massive success as one stone golem after another is destroyed. Jebeddo opens a dimensional door to access the Lord of the Black Guardsmen while Forkbeard squeezes through the crawlspace at the top of the wall. Relishing the opportunity to use his well-earned armor, Dak vaporizes into a cloud of gas appearing above the necromancer. The fighter’s attack is unrelenting as the spiked chain breaks again and again on the wizard’s body. Surrounded but not out-matched, the Lord releases diminishing spell after debilitating spell before his grand finale. Arced lighting bounces back and forth between his attackers pulling their life force apart in dramatic fashion. With their last breath and concentrated effort, the wizard falls. Immediately the wall of force vanishes and the stone golems cease the attack. Beneath the cowl is Dimlock, former Councilman of New Kelvin and one of Forkbeard’s and Cromwell’s old enemies. Before the dust can settle, the door to the chamber bursts open as a skeletal dragon rears. Cromwell calls on his god and the group is teleported to Threshold with their task achieved.
- Encounters: eight stone golems, Lord of the Black Guardsmen Dimlock
- Achievements: created a temporary alliance with the Dark Lancers of Assam, defeated the Lord of the Black Guardsmen Dimlock, and secured the Crown of the Stone Golem.
Showing posts with label Zaytheon. Show all posts
Showing posts with label Zaytheon. Show all posts
Sunday, December 13, 2009
Mask’s Assam and the Lord of the Black Guardsmen
Labels:
Assam,
Bixtbie,
Black Legion,
Circle of Holundi,
Cormyr,
Councilman Dimlock,
Cromwell,
Dak,
Forkbeard,
Jebeddo,
Rog,
Sentalial,
Uljary Blackshore,
V.L.,
Westgate,
X-Requinn,
Zaytheon,
Zedrick Neely
Tuesday, December 1, 2009
Mask’s Assault on Assam – The Last Nail
- Characters: Bixtbie, Dak, Cromwell, Forkbeard, Jebeddo, Rog, Roywyn, Sentalial, V.L., Vexander, Wicasa, X-Requinn, Zaytheon
- NPCs: Julbin Cometstrike, Uljary Blackshore, Gilpin, Assam heckler
- Synopsis: Beneath to wall of force atop the coffin, Dak and Rog are worthless again their entrapment. Repeated poundings have yielded nothing. The coffin lid slams shut, crashing their spirits so much as a boot heel does a bug. But as their hope dwindles, Julbin’s visage and voice appear in their minds’ eye. The sage warns that the ruins on the Giant Plane that they discovered are birthing gates to other planes, planes that are violating the order of things. The spawning of gates is allowing extraplanar creatures unnatural access to the Material Plane and threaten the Dragon Coast. The unhallowed mist encroaching on their ankles starts to disperse as Julbin’s work stretches across miles of land. The sage’s efforts free the pair as Cromwell, Zaytheon and Bixtbie arrive. Cromwell guides the group to their destination, the coffin on the south side of Assam. The rendezvous is not glorious as the successive battles are taking their toll on the party. Catching their collective breath the final coffin is the site of the extraordinary and devious. Three ghoulish souls sit atop the interloping chamber deep in conversation. Mention of someone named Gilpin causing them angst is overheard, but not much else. Attempts to engage their conversation are fruitless until Roywyn presents herself causing the ghouls to take a greater interest in their audience. Butting his way into the conversation X-Requinn offers his service as a follower of Mystra and is greeted warmly by the spirits Goren, Gavin and Paul as their goddess Mask has often worked with Mystra for the benefit of all. The lies break across X-Requinn’s countenance, shattering his demeanor. The sea elf presents his symbol of Mystra, but the ghouls are ready for the attack. Combat explodes at the feet of the final coffin, but an unseen wail grows ever nearer as once again darkness envelops the group. From outside the effects of the black sphere, the group works against the hidden assailants, but only a rare strike finds its target. The ghosts are well protected and their spirits are buffed by the growing crescendo that is the shriek of the dead. Cromwell and Wicasa are the only ones to see the true threat as a hideous ghost screams a terrible curse across the fields of Assam. The ghouls cackle with glee as their Mistress of Mask has arrived. The impenetrable globe of darkness hides the attackers well as the adventurers work to dismantle the three ghouls to focus on the spectre. Piecing together a plan from the clues, Jebeddo takes Vexander and V.L. to the previous coffin to retrieve the black knight in hopes of perplexing the ghouls. The knight in ceramic armor can be turned into an ally. Cromwell forms steps from the air and works his way to greet the abomination with his Fist of Helm. The two trade blows but her attacks peal back Cromwell’s layers of charisma and he is forced to retreat or become undead himself. After several repeated attempts Roywyn vaporizes the darkness, exposing their enemies. The ghouls are finally destroyed as the party refocuses everything in its arsenal againt the Mistress of Mask. The collective effort is only just enough to destroy the shrieking spirit, but not before it emits a call of death that catches not only the field of battle, but the wall’s of Assam. The wave of doom washes over the city walls catching onlookers and soldiers alike. The effect is devastating as those commoners who were cheering on the adventurers are taken. Numerous bodies keel overtop the parapet crashing to the uneven ground below. Ultimately the death of Mask vanishes leaving the party gasping for life. Jebeddo, Vexander and Zaytheon arrive, bringing along the black knight now known as Gilpin. Without another word or omen, Gilpin drives his fists into the last remaining coffin, shattering it to pieces. An almost peaceful mood overtakes the knight as its shoulders slump. With his head turned towards the group, the body beneath the armor seems to crumble and the armor collapses in on itself. Falling to the group, the ceramic pieces shatter to tiny bits against the hard, rocky surface much to the dismay of the poorly armored Zaytheon. Cheers erupt from the survivors of the death wail. From the same gate that arrived earlier, the four horsewomen gallop towards the adventurers, accompanied by the heckler. Wicasa snarls at the man, but before words and blades exchange, the dismounting man parts his cloack to reveal the etching on his armor. He brandishes the symbol of the Dark Lancers.
- Encounters: three ghouls, deathshrieker
- Achievements: destroyed the Mistress of Mask, freed Gilpin the black knight, and destroyed each of the coffin gates surrounding Assam.
Wednesday, November 11, 2009
Mask’s Assault on Assam – The North Coffin
- Characters: Bixtbie, Cromwell, Forkbeard, V.L, Wicasa, X-Requinn, Zaytheon
- NPCs: None
- Synopsis: After defeating the astral demonoids, the group investigates the mysterious coffin, only to trigger a planar shift that steals Rog and Dak into the coffin itself. Unable to extricate their comrades, the group signals to them to hold tight through hand gestures and written words. Cat-calls from the city guard find the ears of the party triggering a decisive glare from Wicasa and a call to arms by X-Requinn. During the interaction, the follower of Mystra spots another ally Zaytheon approaching the city. The warrior has joined the battle just in time as X-Requinn summons a mount for Zaytheon and the two rendezvous with the group. But the delay in action is too long for Sentalial who summons his mount and gallops off towards the north. The party chases after the paladin only to quickly lag behind the charging Sentalial. After the separation, the group realizes they have lost another of their number as Jebeddo has disappeared. The wailing of Assam’s citizens rings throughout the city’s exterior; time is collapsing on the adventurers. They make the decision to gather their remaining resources and destroy the occupant or occupants of the north coffin. Bixtbie cracks the black stone lid with a borrowed wand of knocking and steps back from the unknown. As with the first coffin an obscuring darkness envelops the group’s surroundings, capturing them in a pitch black blanket. Only Cromwell and Wicasa can see their attackers as five earthen humanoids emerge from their crypt. The surrounding party is at an immediate disadvantage, unable to see their enemy. X-Requinn summons Mystra’s aid and banishes the darkness. The battle’s scales shift towards the center, but not in time to balance the combat. The undead stone humanoids emit a cloud of dust that collect on Forkbeard. Grimacing in pain, the dwarf succumbs to the magic effects, turning to stone. Wicasa rescues the statue from oblivion by shifting the plane of shadow while grappling the petrified Stone Lord. Zaytheon delivers a crushing blow, but the trade-off is devastating as his plate mail armor desintigrates, falling to pieces at his feet. But strike acts as the balance shift in balance towards the adventurers. In rapid succession, the five undead invaders are destroyed. The assault on Assam is only half-way repelled.
- Encounters: five dust wights
- Achievements: defeated the attackers from the north coffin.
Friday, August 28, 2009
Myth Drannor - The Demon Sword Seaker
- Characters: Dak, Hlinthi, Karne, Pardonei, Softfoot, V.L., Zaytheon
- NPCs: Jane
- Synopsis: The party emerges from the tunnels below to mighty ruins overgrown with thick vegetation. What was once Myth Drannor is now a vast region of forgotten or ignored history with a cover of dense foliage. A large, relatively flat commons is flanked on either side by two buildings and headed by a mighty pyramid. Flashes of light reveal that the party is not alone. Breaking into small teams the group moves swiftly across the commons to investigate. Before they can reach the pyramid a mighty demon springs from another plane and challenges the party. But the demon is not the one who drew the party’s attention. A mysterious wizardess conjures an attack against the demon, assisting the group as the warriors wade in to attack. Towering over the commons the demon retreats after grappling Dak and V.L. The wizardess addresses the group introducing herself as Jane and directs them to the temple to retrieve their comrades. Again with their boots to the ground the party reaches the temple and envades, bringing the battle to the interior. The demon is defeated after the adventurers take advantage of their elevated position. Opening a dialog with Jane, the group discovers that the demon has a partner and that the two have been attempting to reassemble the “sword”. Each component of the sword is within the three buildings but the wizardess warns against completing the task sought by the demons. If they are to survive another venture into the abandoned city of Myth Drannor, they must regroup and rest.
- Encounters: huge demon
- Achievements: gained an ally with Jane the Wizard, defeated the demon and prevented the reassembly of the sword.
Labels:
Dak,
Hlinthi,
Jane the Wizard,
Karne,
Myth Drannor,
Pardonei,
Softfoot,
V.L.,
Zaytheon
Wednesday, May 27, 2009
Revenge of the Master Scryer Saluth
- Characters: Hlinthi, Lazbin, Nobanion, Rathgillian, Softfoot, Trizoon, V.L., Zaytheon
- NPCs: Kirken, Saluth
- Synopsis: Uninterested in the tracking of the Historian, Lazbin and Rathgillian return to Threshold to enjoy the relative seclusion the town offers. The better part of a tenday is spent researching new spells and finally relaxing after what seems like a lifetime of adventuring. Softfoot meets the two at the Verse updating them on the failed negotiations between Dorian and the Wizards of Tendale. The halfling had excused himself, choosing not to indulge in the quest for the Historian any longer. More interested in their research, Softfoot suggests the local sage Julbin Cometstrike for additional information on spell mastery and unusual arcane knowledge. The three make for the mage’s hut, but their inquiry is summarily checked when the mage’s brownie apprentice doesn’t recognize them. Kirken suggests friendlier faces from the guild hall and shuts the door. Undeterred Lazbin and Rathgillian recruit several other friendly faces, gathering the quasi-leaders of the Adventurers’ Guild of Threshold Trizoon, Hlinthi, and Nobanion. Zaytheon and V.L. recognize their sometimes companions and journey along for the ride, more interested in the updates with the Historian and the Army of Nature’s Wrath than any sorcery. Appearing on the snowed-over streets near Jublin’s hut, a cluster of vile and disgusting demons magically appears. Standing behind them, cackling about revenge and death, is Saluth. Instinctively both Lazbin and Rathgillian reach for their amulets of non-detection, realizing too late that they adorn different amulets. The gnome illusionist Ninove had warned them about the master scryer’s abilities, but it went unheeded. The cursing and gnashing of teeth is unrelenting and with a wave of his hand Saluth releases the devils on the group. The targets of the devil are instantly recognized as both Rathgillian and Lazbin are directly attacked. A swarm of miniaturized devils envelopes Lazbin but before he can retaliate, Saluth wickedly casts the feeble mind spell upon the blood mage, swiping his intellect. Reverting to his true instincts, Lazbin flies into the frosty sky to escape. The other devils form an effective front for Saluth, but Rathgillian accepts the inevitable hits as his charges his nemesis and assaults Saluth directly. The assassin devil vanishes, striking from its hidden niche. The legion devils act as one unit, striking with unerring accuracy at the heroes. The tide turns when Rathgillian critically wounds Saluth and Hlinthi follows with a flame strike, bathing the wizard in a shower of fire. The combination overwhelms Saluth’s defenses and his charred corpse crumbles into the bloodied snow. Concentrating on their remaining enemies, the group surrounds their invisible foe after ending the legion devil collective. With the strike force dismantles the assassin devil and the devil swarm vanishes without a trace. A quick assessment of Lazbin yields uneasy results. His feeble mind can only be healed by the magic of the druid Gallipolas who is miles from Threshold in the vast that is the Orsraun Mountains.
- Encounters: Saluth, four legion devils, an assassin devil, and an ayperobos swarm
- Achievements: killed the master scryer for the Forces of Mystenaculis, recognized the importance of wearing Mikailis’ amulets of non-detection.
Teleport Gone Awry
- Characters: Aramir, Dorian, Gallipolas, Pardonei, Zaytheon
- NPCs: Pandira, Wystamitch
- Synopsis: Dorian and Gallipolas assemble the group to teleport into Geron to begin the hunt for the Historian. As the spell is cast the group finds themselves in a round room lined with a silvery lattice. It is not Geron. Enclosed within a tower somewhere on the shores of the Sea of Fallen Stars, Dorian’s spell has failed. From below, two human females Pandira and Wystamitch climb the stairs and make introductions. They too were errantly teleported into this tower, and are separated from their companions. Having been at this location for some time, their exploration has found the escape but it is guarded by some fearsome creature. Gallipolas suspects their timely arrival, but focuses on gathering information about their current whereabouts. Leaving the tower as a small bird, it takes a fraction of an hour for Gallipolas to decipher their whereabouts. But the elf also finds the potential source of their problems. On the floor above them, a massive crystal resonates magic. The group ascends the stairs to investigate further, at which point two eel-like creatures with hideous faces strike from a hidden niche. Working well as a unit, the companions deal quickly with the threat. Dorian destroys the crystal device with a sonic blast that reverberates throughout the level, painfully striking the group itself. But the device is no more, only a pile a crystal shards. The two females they encountered earlier reappear only to attack the off-put group. As the battle quickly turns against the female humans, they attempt to flee, only to be cut down before their portal collapses. Observing that the wizard’s teleportation spell was successful, Dorian collects the others and vanishes from the tower, free from its magical clutches.
- Encounters: a wizard, a fighter, two nagas
- Achievements: destroyed the teleportation trap.
Labels:
Aramir,
Dorian,
Gallipolas,
Geron,
Historian,
Pardonei,
Sea of Fallen Stars,
Zaytheon
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