Friday, August 28, 2009

The Lighthouse Sting

  • Characters: Flannigan, Janora, Marlet, Sentalial, Vexander, X-Requinn
  • NPCs: Krullix, Carn
  • Synopsis: The crew of the Sea Serpent sails the vessel to Ice Flow, meeting Captain D’Ja Mode and his crew. They find Krullix who was dispatched to follow the group’s tracks. There has been a recall of guild members to Threshold. They Call Him Carn will rendezvous with the group back at the town, himself expediting his own travels via his centipede tattoo gifting him with the shadow walk. The rest ponder their options and decide to hire a skiff operator to take them to the shores of the Dragon Coast. Bracing against the frozen winds of the Dragonmere, the craft sails atop the ice-covered sea on massive metal arms, carrying the group quickly to their destination. After a long day’s travels they reach the shore line, only to find it obscured by magical mists. A lone lighthouse serves as a beacon for the travelers, but a ruse is quickly discovered. It isn’t the lighthouse they anticipated. The skiff runner has over-shot their goal by an unknown amount, and another lighthouse beckons. The illuminated shoreline is from a bonfire cobbled together by ten goblins, celebrating some ritual in dance and chant. Unconvinced the party ambushes the revelers and soundly defeats them before moving on to the lighthouse. One goblin survivor spills his guts and points to a green witch that commands his clan. The ruse has been in effect for quick some time, tricking vessels by having them run aground only to be smashed and looted. Surmising that more harm may come from the wicked trick, the group makes for the lighthouse to end the deception. Atop the lighthouse, more goblins ready their actions, spying the advancing group. Marlet rides atop her griffon summonded by the bronze statue, and begins plucking goblins from the parapet and hurling them towards the shoreline below. The rest enter the lighthouse and encounter three snake-like humanoids guarding the first floor, easily dispatching the threat.
  • Encounters: ten goblins, three gricks
  • Achievements: returned to the Dragon Coast and infiltrated the lighthouse

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